Players of the video game can explore and undertake activities and challenges that relate to the themes of the art work, or explore how they were made.
Focusing on the theme of 'Cities' the first two maps are inspired by André Derain's 1906 painting of London, The Pool of London, and Christopher Nevinson's 1920 painting of New York, Soul of the Soulless City.
The whole project aims to offer gamers (and the non-gamers who don't want to miss out) a virtual experience combining art, history and adventure.
In the Gevinson's painting, the players will enter the bustling and fast-changing place of 1920s New York. On entering the Tate Worlds map, Minecraft players will board a train taking them past New York landmarks of the time, before they roller-coast into the future as the skyscrapers go up and up.
There will be six more Tate World maps released over the coming year with different themes, and involving different artists.
We musn't forget the very important end credits ...
Tate Worlds is a collaboration with Adam Clarke, Lead Artist and Producer, The Common People; Map maker Dragnoz and Minecraft builders Kupo, Featherblade and Tewkesape; Jane Burton, Creative Director, and Tony Guillan, Producer, Tate.